


The Pestilence Project
Through grit and desperation a lowly farmhand must survive the ravaging fumes of a mystic plague that has swept over the countryside. His very life now depends on the boons gifted to him from a vile talisman suffused with the very plague and disease that has sundered his home.
The Pestilence, a point-and-click rogue-like exploration game, is the culmination of four University graduate's dedication over the course of 2 Trimesters to develop a fully playable project from a peer-pitched concept.
My responsibilities and contributions included
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illustrating concepts for a world and narrative that complimented the gameplay 
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Providing full body turnaround character sheets for 3D modelling 
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Develop promotional art and videos that capture the mood of the game 
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Design and polish UI, 2D sprites and shadermaps that are immersive and thematic 


Villains Anonymous
"C'mon Desmond, we're villains! We should be out there threatening towns, inspiring fear in the people, defeating heroes-" "Trust me Elspeth, heroes aren't defeated like us villains. There's always heroic fool after heroic fool ready to see your downfall and you will ALWAYS lose harder than they do."
Villains Anonymous is a slice-of-life comedy adventure romp centered on not the tropes of hero archetypes but rather the villain archetypes of popular fantasy Role Playing Games. The story follows a outcast cast of formerly high tier villains trying to reignite their villainous spark through a Villain support group dubbed Villains Anonymous.





























