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The Pestilence Project

Through grit and desperation a lowly farmhand must survive the ravaging fumes of a mystic plague that has swept over the countryside. His very life now depends on the boons gifted to him from a vile talisman suffused with the very plague and disease that has sundered his home.

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The Pestilence, a point-and-click rogue-like exploration game, is the culmination of four University graduate's dedication over the course of 2 Trimesters to develop a fully playable project from a peer-pitched concept.

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My responsibilities and contributions included

  • illustrating concepts for a world and narrative that complimented the gameplay

  • Providing full body turnaround character sheets for 3D modelling

  • Develop promotional art and videos that capture the mood of the game

  • Design and polish UI, 2D sprites and shadermaps that are immersive and thematic

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Villains Anonymous

"C'mon Desmond, we're villains! We should be out there threatening towns, inspiring fear in the people, defeating heroes-" "Trust me Elspeth, heroes aren't defeated like us villains. There's always heroic fool after heroic fool ready to see your downfall and you will ALWAYS lose harder than they do."

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Villains Anonymous is a slice-of-life comedy adventure romp centered on not the tropes of hero archetypes but rather the villain archetypes of popular fantasy Role Playing Games. The story follows a outcast cast of formerly high tier villains trying to reignite their villainous spark through a Villain support group dubbed Villains Anonymous.

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